diff --git a/static/game/debug/renderer.css b/static/game/debug/renderer.css
deleted file mode 100644
index 1e14ac42044eb1d0efeec96b17cafd06dec32cc0..0000000000000000000000000000000000000000
--- a/static/game/debug/renderer.css
+++ /dev/null
@@ -1,19 +0,0 @@
-html {
-    background-color: lightblue;
-}
-
-body {
-    background-color: lightgreen;
-}
-
-input {
-    font-size: 20px;
-    width: 90%;
-    height: 50px;
-}
-
-#game_content {
-    font-size: 25px;
-    padding-top: 10px;
-    padding-bottom: 55px;
-}
diff --git a/static/game/debug/renderer.js b/static/game/debug/renderer.js
deleted file mode 100644
index 1a3ec6987feee370482909e2b3f8c88319ec50f0..0000000000000000000000000000000000000000
--- a/static/game/debug/renderer.js
+++ /dev/null
@@ -1,180 +0,0 @@
-function render(_role, _roles){
-
-    HEADER_SET(ROOM_CODE, "Lynchburg", PLAYER_NAME+":"+_role);
-
-    if(submit_done) {
-        _role = role_next;
-    }
-
-    if(_role in _roles) {
-        renderRole(_roles[_role], _roles["idle"]);
-        return;
-    }
-
-    if(_role === "idle") {
-        //We have no role definitions yet, but the role is default idle
-        $("#game_content").html(ERROR_WAIT);
-        return;
-    }
-
-    //This is not good
-    set_error(ERROR_RENDERTARGET);
-}
-
-function renderRole(_definition, _roleIdle) {
-
-    if(_roleIdle && (_definition !== _roleIdle)){
-        var old_css_idle = $("#game_css_idle");
-
-        if(old_css_idle) {
-            old_css_idle.remove();
-        }
-
-        if("css" in _roleIdle) {
-            //Add idle css
-            var css = $("<style id='game_css_idle' type='text/css'>" + sanitizeCSS(_roleIdle["css"]) + "</style>");
-            $("#current_content").append(css);
-        }
-    }
-
-    var old_css = $("#game_css");
-
-    if(old_css) {
-        old_css.remove();
-    }
-
-    if("css" in _definition) {
-        //Add additional css
-        var css = $("<style id='game_css' type='text/css'>" + sanitizeCSS(_definition["css"]) + "</style>");
-        $("#current_content").append(css);
-    }
-
-    var elements = _definition["elements"];
-
-    $("#game_content").html("");
-
-    var prompt = prompts[currentPrompt];
-
-    for(var index in elements) {
-
-        var element = elements[index];
-
-        var type = element["type"];
-        var c = element["class"];
-        var name = element["name"];
-        var value = element["value"] ? element["value"] : "";
-        var length = element["length"];
-
-        if(prompt) {
-            var variables = prompt["variables"];
-            var selections = prompt["selections"];
-
-            if(variables) {
-                for(var varname in variables) {
-                    while(value.indexOf("$"+varname) != -1 ){
-                        value = value.replace("$"+varname, variables[varname]);
-                    }
-                }
-            }
-        }
-
-        var e;
-        switch(type) {
-            case "text":
-                e = $("<span></span>");
-                e.html(value);
-                break;
-            case "input":
-                e = $("<input class='game_input' type='text'/>");
-                e.attr("placeholder", value);
-                if(length) {
-                    e.attr("maxlength", length);
-                }
-                if(!prompt) {
-                    e.attr("disabled", "true");
-                }
-                break;
-            case "submit":
-                e = $("<input class='game_input' type='submit'/>");
-                e.val(value);
-                if(!prompt) {
-                    e.attr("disabled", "true");
-                } else {
-                    e.click(function(o){
-                        submit($(this));
-                    });
-                }
-                break;
-            case "selection":
-                e = $("<span></span>");
-                if(selections && selections[name]) {
-                    for(select in selections[name]) {
-                        var b = $("<input class='game_input' type='submit'/>");
-                        b.val(selections[name][select]);
-                        b.attr("name", name);
-                        b.attr("selection", select);
-                        b.addClass(c);
-                        b.click(function(o){
-                            submit($(this));
-                        });
-                        e.append(b);
-                    }
-                }
-                break;
-            default:
-                e = $("<span>Invalid Element</span>");
-                break;
-        }
-        e.attr("name", name);
-        e.addClass(c);
-
-        var p = $("<p></p>").append(e);
-        $("#game_content").append(p);
-    }
-}
-
-function sanitizeCSS(_css) {
-    return(_css.replace(/</g, ""))
-}
-
-function submit(_button) {
-    var submit = {};
-    var inputs = {};
-
-    $("#game_content .game_input").each(function(index, element) {
-        element.setAttribute("disabled", "true");
-
-        switch(element.getAttribute("type")) {
-            case "text":
-                inputs[element.getAttribute("name")] = element.value.replace(/[^0-9a-zA-Z\s]/g, '');;
-                break;
-        }
-    });
-
-    submit["submit"] = _button.attr("name");
-    if(_button.attr("selection")) {
-        submit["selection"] = parseInt(_button.attr("selection"));
-    }
-    submit["inputs"] = inputs;
-
-    AJAX_JSON(URL_SUBMIT, submit, function(_code, _data) {
-        switch(_code) {
-            case 200:
-                currentPrompt++;
-                //Fall through:
-            case 409:
-                if(!prompts[currentPrompt]) {
-                    submit_done = true;
-                }
-                render(role, roles);
-                break;
-            case 401:
-            case 410:
-                content_reload();
-                break;
-            default:
-                set_error(_data);
-                break;
-        }
-    });
-}