From 051286e5bb22ce11e063ca7bd55273b837df0973 Mon Sep 17 00:00:00 2001
From: Adrian Paschkowski <git@wasdennnoch.me>
Date: Fri, 16 Apr 2021 16:32:43 +0200
Subject: [PATCH] RoundCounter: Don't increment round count on loose

---
 Assets/Scripts/RoundController.cs | 7 +++++--
 1 file changed, 5 insertions(+), 2 deletions(-)

diff --git a/Assets/Scripts/RoundController.cs b/Assets/Scripts/RoundController.cs
index f523841..586eba9 100644
--- a/Assets/Scripts/RoundController.cs
+++ b/Assets/Scripts/RoundController.cs
@@ -101,7 +101,11 @@ public class RoundController : MonoBehaviour, IFighterCallback
     public void OnFighterDeath(Fighter fighter)
     {
         var isAntiPlayer = fighter.CompareTag("AntiPlayer");
-        if (!isAntiPlayer)
+        if (isAntiPlayer)
+        {
+            roundCounter++;
+        }
+        else
         {
             aliveEnemiesCount--;
         }
@@ -120,7 +124,6 @@ public class RoundController : MonoBehaviour, IFighterCallback
     void StopRoundAfterDeath()
     {
         inRoundEndAnimation = false;
-        roundCounter++;
         StopRound();
         cameraController.SetUserControlEnabled(true);
         cameraController.AnimateToPosition(new Vector3(0, 0, 0), 5f, 0.15f);
-- 
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