From 0a15d68eeea3a04d83d6729cf8713b8fa3dec811 Mon Sep 17 00:00:00 2001
From: Adrian Paschkowski <git@wasdennnoch.me>
Date: Wed, 14 Apr 2021 17:19:42 +0200
Subject: [PATCH] Add sword colliders to attack anims

---
 .../Heavy Bandit/HeavyBandit_Attack.anim      |  89 ++++++-
 .../Light Bandit/LightBandit_Attack.anim      |  89 ++++++-
 .../Animations/HeroKnight_Attack1.anim        |  85 +++++-
 .../Animations/HeroKnight_Attack2.anim        |  85 +++++-
 .../Animations/HeroKnight_Attack3.anim        |  85 +++++-
 Assets/Prefabs/Fighters/AntiPlayer.prefab     | 243 +++---------------
 Assets/Prefabs/Fighters/Bandit.prefab         |  66 ++++-
 Assets/Prefabs/Fighters/Tank.prefab           |  64 ++++-
 Assets/Scripts/Fighters/AntiPlayer.cs         |  13 +-
 Assets/Scripts/Fighters/Enemy.cs              |   7 +-
 Assets/Scripts/Fighters/Fighter.cs            |  15 +-
 ProjectSettings/Physics2DSettings.asset       |   2 +-
 ProjectSettings/TagManager.asset              |   7 +-
 13 files changed, 603 insertions(+), 247 deletions(-)

diff --git a/Assets/Asset Store/Bandits - Pixel Art/Animations/Heavy Bandit/HeavyBandit_Attack.anim b/Assets/Asset Store/Bandits - Pixel Art/Animations/Heavy Bandit/HeavyBandit_Attack.anim
index 52beb5d..fea9045 100644
--- a/Assets/Asset Store/Bandits - Pixel Art/Animations/Heavy Bandit/HeavyBandit_Attack.anim	
+++ b/Assets/Asset Store/Bandits - Pixel Art/Animations/Heavy Bandit/HeavyBandit_Attack.anim	
@@ -4,7 +4,8 @@
 AnimationClip:
   m_ObjectHideFlags: 0
   m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInternal: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
   m_Name: HeavyBandit_Attack
   serializedVersion: 6
   m_Legacy: 0
@@ -15,7 +16,44 @@ AnimationClip:
   m_EulerCurves: []
   m_PositionCurves: []
   m_ScaleCurves: []
-  m_FloatCurves: []
+  m_FloatCurves:
+  - curve:
+      serializedVersion: 2
+      m_Curve:
+      - serializedVersion: 3
+        time: 0
+        value: 0
+        inSlope: Infinity
+        outSlope: Infinity
+        tangentMode: 103
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      - serializedVersion: 3
+        time: 0.4
+        value: 1
+        inSlope: Infinity
+        outSlope: Infinity
+        tangentMode: 103
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      - serializedVersion: 3
+        time: 0.6
+        value: 0
+        inSlope: Infinity
+        outSlope: Infinity
+        tangentMode: 103
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      m_PreInfinity: 2
+      m_PostInfinity: 2
+      m_RotationOrder: 4
+    attribute: m_IsActive
+    path: Sword Collider
+    classID: 1
+    script: {fileID: 0}
   m_PPtrCurves:
   - curve:
     - time: 0
@@ -45,6 +83,13 @@ AnimationClip:
     m_Extent: {x: 0, y: 0, z: 0}
   m_ClipBindingConstant:
     genericBindings:
+    - serializedVersion: 2
+      path: 3175754583
+      attribute: 2086281974
+      script: {fileID: 0}
+      typeID: 1
+      customType: 0
+      isPPtrCurve: 0
     - serializedVersion: 2
       path: 0
       attribute: 0
@@ -81,9 +126,45 @@ AnimationClip:
     m_KeepOriginalPositionXZ: 0
     m_HeightFromFeet: 0
     m_Mirror: 0
-  m_EditorCurves: []
+  m_EditorCurves:
+  - curve:
+      serializedVersion: 2
+      m_Curve:
+      - serializedVersion: 3
+        time: 0
+        value: 0
+        inSlope: Infinity
+        outSlope: Infinity
+        tangentMode: 103
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      - serializedVersion: 3
+        time: 0.4
+        value: 1
+        inSlope: Infinity
+        outSlope: Infinity
+        tangentMode: 103
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      - serializedVersion: 3
+        time: 0.6
+        value: 0
+        inSlope: Infinity
+        outSlope: Infinity
+        tangentMode: 103
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      m_PreInfinity: 2
+      m_PostInfinity: 2
+      m_RotationOrder: 4
+    attribute: m_IsActive
+    path: Sword Collider
+    classID: 1
+    script: {fileID: 0}
   m_EulerEditorCurves: []
   m_HasGenericRootTransform: 0
   m_HasMotionFloatCurves: 0
-  m_GenerateMotionCurves: 0
   m_Events: []
diff --git a/Assets/Asset Store/Bandits - Pixel Art/Animations/Light Bandit/LightBandit_Attack.anim b/Assets/Asset Store/Bandits - Pixel Art/Animations/Light Bandit/LightBandit_Attack.anim
index 645d067..8a90555 100644
--- a/Assets/Asset Store/Bandits - Pixel Art/Animations/Light Bandit/LightBandit_Attack.anim	
+++ b/Assets/Asset Store/Bandits - Pixel Art/Animations/Light Bandit/LightBandit_Attack.anim	
@@ -4,7 +4,8 @@
 AnimationClip:
   m_ObjectHideFlags: 0
   m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInternal: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
   m_Name: LightBandit_Attack
   serializedVersion: 6
   m_Legacy: 0
@@ -15,7 +16,44 @@ AnimationClip:
   m_EulerCurves: []
   m_PositionCurves: []
   m_ScaleCurves: []
-  m_FloatCurves: []
+  m_FloatCurves:
+  - curve:
+      serializedVersion: 2
+      m_Curve:
+      - serializedVersion: 3
+        time: 0
+        value: 0
+        inSlope: Infinity
+        outSlope: Infinity
+        tangentMode: 103
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      - serializedVersion: 3
+        time: 0.4
+        value: 1
+        inSlope: Infinity
+        outSlope: Infinity
+        tangentMode: 103
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      - serializedVersion: 3
+        time: 0.6
+        value: 0
+        inSlope: Infinity
+        outSlope: Infinity
+        tangentMode: 103
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      m_PreInfinity: 2
+      m_PostInfinity: 2
+      m_RotationOrder: 4
+    attribute: m_IsActive
+    path: Sword Collider
+    classID: 1
+    script: {fileID: 0}
   m_PPtrCurves:
   - curve:
     - time: 0
@@ -45,6 +83,13 @@ AnimationClip:
     m_Extent: {x: 0, y: 0, z: 0}
   m_ClipBindingConstant:
     genericBindings:
+    - serializedVersion: 2
+      path: 3175754583
+      attribute: 2086281974
+      script: {fileID: 0}
+      typeID: 1
+      customType: 0
+      isPPtrCurve: 0
     - serializedVersion: 2
       path: 0
       attribute: 0
@@ -81,9 +126,45 @@ AnimationClip:
     m_KeepOriginalPositionXZ: 0
     m_HeightFromFeet: 0
     m_Mirror: 0
-  m_EditorCurves: []
+  m_EditorCurves:
+  - curve:
+      serializedVersion: 2
+      m_Curve:
+      - serializedVersion: 3
+        time: 0
+        value: 0
+        inSlope: Infinity
+        outSlope: Infinity
+        tangentMode: 103
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      - serializedVersion: 3
+        time: 0.4
+        value: 1
+        inSlope: Infinity
+        outSlope: Infinity
+        tangentMode: 103
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      - serializedVersion: 3
+        time: 0.6
+        value: 0
+        inSlope: Infinity
+        outSlope: Infinity
+        tangentMode: 103
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      m_PreInfinity: 2
+      m_PostInfinity: 2
+      m_RotationOrder: 4
+    attribute: m_IsActive
+    path: Sword Collider
+    classID: 1
+    script: {fileID: 0}
   m_EulerEditorCurves: []
   m_HasGenericRootTransform: 0
   m_HasMotionFloatCurves: 0
-  m_GenerateMotionCurves: 0
   m_Events: []
diff --git a/Assets/Asset Store/Hero Knight - Pixel Art/Animations/HeroKnight_Attack1.anim b/Assets/Asset Store/Hero Knight - Pixel Art/Animations/HeroKnight_Attack1.anim
index 0300a8e..5ce4cd0 100644
--- a/Assets/Asset Store/Hero Knight - Pixel Art/Animations/HeroKnight_Attack1.anim	
+++ b/Assets/Asset Store/Hero Knight - Pixel Art/Animations/HeroKnight_Attack1.anim	
@@ -16,7 +16,44 @@ AnimationClip:
   m_EulerCurves: []
   m_PositionCurves: []
   m_ScaleCurves: []
-  m_FloatCurves: []
+  m_FloatCurves:
+  - curve:
+      serializedVersion: 2
+      m_Curve:
+      - serializedVersion: 3
+        time: 0
+        value: 0
+        inSlope: Infinity
+        outSlope: Infinity
+        tangentMode: 103
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      - serializedVersion: 3
+        time: 0.14285715
+        value: 1
+        inSlope: Infinity
+        outSlope: Infinity
+        tangentMode: 103
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      - serializedVersion: 3
+        time: 0.2857143
+        value: 0
+        inSlope: Infinity
+        outSlope: Infinity
+        tangentMode: 103
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      m_PreInfinity: 2
+      m_PostInfinity: 2
+      m_RotationOrder: 4
+    attribute: m_IsActive
+    path: Sword Collider
+    classID: 1
+    script: {fileID: 0}
   m_PPtrCurves:
   - curve:
     - time: 0
@@ -42,6 +79,13 @@ AnimationClip:
     m_Extent: {x: 0, y: 0, z: 0}
   m_ClipBindingConstant:
     genericBindings:
+    - serializedVersion: 2
+      path: 3175754583
+      attribute: 2086281974
+      script: {fileID: 0}
+      typeID: 1
+      customType: 0
+      isPPtrCurve: 0
     - serializedVersion: 2
       path: 0
       attribute: 0
@@ -76,7 +120,44 @@ AnimationClip:
     m_KeepOriginalPositionXZ: 0
     m_HeightFromFeet: 0
     m_Mirror: 0
-  m_EditorCurves: []
+  m_EditorCurves:
+  - curve:
+      serializedVersion: 2
+      m_Curve:
+      - serializedVersion: 3
+        time: 0
+        value: 0
+        inSlope: Infinity
+        outSlope: Infinity
+        tangentMode: 103
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      - serializedVersion: 3
+        time: 0.14285715
+        value: 1
+        inSlope: Infinity
+        outSlope: Infinity
+        tangentMode: 103
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      - serializedVersion: 3
+        time: 0.2857143
+        value: 0
+        inSlope: Infinity
+        outSlope: Infinity
+        tangentMode: 103
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      m_PreInfinity: 2
+      m_PostInfinity: 2
+      m_RotationOrder: 4
+    attribute: m_IsActive
+    path: Sword Collider
+    classID: 1
+    script: {fileID: 0}
   m_EulerEditorCurves: []
   m_HasGenericRootTransform: 0
   m_HasMotionFloatCurves: 0
diff --git a/Assets/Asset Store/Hero Knight - Pixel Art/Animations/HeroKnight_Attack2.anim b/Assets/Asset Store/Hero Knight - Pixel Art/Animations/HeroKnight_Attack2.anim
index 74a0998..6695f52 100644
--- a/Assets/Asset Store/Hero Knight - Pixel Art/Animations/HeroKnight_Attack2.anim	
+++ b/Assets/Asset Store/Hero Knight - Pixel Art/Animations/HeroKnight_Attack2.anim	
@@ -16,7 +16,44 @@ AnimationClip:
   m_EulerCurves: []
   m_PositionCurves: []
   m_ScaleCurves: []
-  m_FloatCurves: []
+  m_FloatCurves:
+  - curve:
+      serializedVersion: 2
+      m_Curve:
+      - serializedVersion: 3
+        time: 0
+        value: 0
+        inSlope: Infinity
+        outSlope: Infinity
+        tangentMode: 103
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      - serializedVersion: 3
+        time: 0.071428575
+        value: 1
+        inSlope: Infinity
+        outSlope: Infinity
+        tangentMode: 103
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      - serializedVersion: 3
+        time: 0.21428572
+        value: 0
+        inSlope: Infinity
+        outSlope: Infinity
+        tangentMode: 103
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      m_PreInfinity: 2
+      m_PostInfinity: 2
+      m_RotationOrder: 4
+    attribute: m_IsActive
+    path: Sword Collider
+    classID: 1
+    script: {fileID: 0}
   m_PPtrCurves:
   - curve:
     - time: 0
@@ -42,6 +79,13 @@ AnimationClip:
     m_Extent: {x: 0, y: 0, z: 0}
   m_ClipBindingConstant:
     genericBindings:
+    - serializedVersion: 2
+      path: 3175754583
+      attribute: 2086281974
+      script: {fileID: 0}
+      typeID: 1
+      customType: 0
+      isPPtrCurve: 0
     - serializedVersion: 2
       path: 0
       attribute: 0
@@ -76,7 +120,44 @@ AnimationClip:
     m_KeepOriginalPositionXZ: 0
     m_HeightFromFeet: 0
     m_Mirror: 0
-  m_EditorCurves: []
+  m_EditorCurves:
+  - curve:
+      serializedVersion: 2
+      m_Curve:
+      - serializedVersion: 3
+        time: 0
+        value: 0
+        inSlope: Infinity
+        outSlope: Infinity
+        tangentMode: 103
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      - serializedVersion: 3
+        time: 0.071428575
+        value: 1
+        inSlope: Infinity
+        outSlope: Infinity
+        tangentMode: 103
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      - serializedVersion: 3
+        time: 0.21428572
+        value: 0
+        inSlope: Infinity
+        outSlope: Infinity
+        tangentMode: 103
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      m_PreInfinity: 2
+      m_PostInfinity: 2
+      m_RotationOrder: 4
+    attribute: m_IsActive
+    path: Sword Collider
+    classID: 1
+    script: {fileID: 0}
   m_EulerEditorCurves: []
   m_HasGenericRootTransform: 0
   m_HasMotionFloatCurves: 0
diff --git a/Assets/Asset Store/Hero Knight - Pixel Art/Animations/HeroKnight_Attack3.anim b/Assets/Asset Store/Hero Knight - Pixel Art/Animations/HeroKnight_Attack3.anim
index c01ebce..0426fc7 100644
--- a/Assets/Asset Store/Hero Knight - Pixel Art/Animations/HeroKnight_Attack3.anim	
+++ b/Assets/Asset Store/Hero Knight - Pixel Art/Animations/HeroKnight_Attack3.anim	
@@ -16,7 +16,44 @@ AnimationClip:
   m_EulerCurves: []
   m_PositionCurves: []
   m_ScaleCurves: []
-  m_FloatCurves: []
+  m_FloatCurves:
+  - curve:
+      serializedVersion: 2
+      m_Curve:
+      - serializedVersion: 3
+        time: 0
+        value: 0
+        inSlope: Infinity
+        outSlope: Infinity
+        tangentMode: 103
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      - serializedVersion: 3
+        time: 0.14285715
+        value: 1
+        inSlope: Infinity
+        outSlope: Infinity
+        tangentMode: 103
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      - serializedVersion: 3
+        time: 0.2857143
+        value: 0
+        inSlope: Infinity
+        outSlope: Infinity
+        tangentMode: 103
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      m_PreInfinity: 2
+      m_PostInfinity: 2
+      m_RotationOrder: 4
+    attribute: m_IsActive
+    path: Sword Collider
+    classID: 1
+    script: {fileID: 0}
   m_PPtrCurves:
   - curve:
     - time: 0
@@ -46,6 +83,13 @@ AnimationClip:
     m_Extent: {x: 0, y: 0, z: 0}
   m_ClipBindingConstant:
     genericBindings:
+    - serializedVersion: 2
+      path: 3175754583
+      attribute: 2086281974
+      script: {fileID: 0}
+      typeID: 1
+      customType: 0
+      isPPtrCurve: 0
     - serializedVersion: 2
       path: 0
       attribute: 0
@@ -82,7 +126,44 @@ AnimationClip:
     m_KeepOriginalPositionXZ: 0
     m_HeightFromFeet: 0
     m_Mirror: 0
-  m_EditorCurves: []
+  m_EditorCurves:
+  - curve:
+      serializedVersion: 2
+      m_Curve:
+      - serializedVersion: 3
+        time: 0
+        value: 0
+        inSlope: Infinity
+        outSlope: Infinity
+        tangentMode: 103
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      - serializedVersion: 3
+        time: 0.14285715
+        value: 1
+        inSlope: Infinity
+        outSlope: Infinity
+        tangentMode: 103
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      - serializedVersion: 3
+        time: 0.2857143
+        value: 0
+        inSlope: Infinity
+        outSlope: Infinity
+        tangentMode: 103
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      m_PreInfinity: 2
+      m_PostInfinity: 2
+      m_RotationOrder: 4
+    attribute: m_IsActive
+    path: Sword Collider
+    classID: 1
+    script: {fileID: 0}
   m_EulerEditorCurves: []
   m_HasGenericRootTransform: 0
   m_HasMotionFloatCurves: 0
diff --git a/Assets/Prefabs/Fighters/AntiPlayer.prefab b/Assets/Prefabs/Fighters/AntiPlayer.prefab
index 11218ce..bf82cdb 100644
--- a/Assets/Prefabs/Fighters/AntiPlayer.prefab
+++ b/Assets/Prefabs/Fighters/AntiPlayer.prefab
@@ -11,7 +11,7 @@ GameObject:
   - component: {fileID: 2900218875308588589}
   - component: {fileID: 827722496337519530}
   - component: {fileID: 2090642674025853698}
-  m_Layer: 0
+  m_Layer: 8
   m_Name: GroundSensor
   m_TagString: Untagged
   m_Icon: {fileID: 0}
@@ -74,7 +74,7 @@ GameObject:
   - component: {fileID: 2954181336601895002}
   - component: {fileID: 8942925490989933264}
   - component: {fileID: 9117128348835321587}
-  m_Layer: 0
+  m_Layer: 9
   m_Name: AntiPlayer
   m_TagString: AntiPlayer
   m_Icon: {fileID: 0}
@@ -93,10 +93,7 @@ Transform:
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children:
   - {fileID: 2900218875308588589}
-  - {fileID: 4393510860592810054}
-  - {fileID: 7646082782773197330}
-  - {fileID: 351674194244795142}
-  - {fileID: 3233824457707053878}
+  - {fileID: 5106986198484731838}
   m_Father: {fileID: 0}
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -118,6 +115,7 @@ MonoBehaviour:
   baseArmor: 1
   currentHealth: 100
   maxDistanceToEnemy: 1
+  movementSpeed: 4
 --- !u!95 &2655505060201611074
 Animator:
   serializedVersion: 3
@@ -206,7 +204,7 @@ Rigidbody2D:
   m_GravityScale: 1
   m_Material: {fileID: 0}
   m_Interpolate: 0
-  m_SleepingMode: 1
+  m_SleepingMode: 0
   m_CollisionDetection: 1
   m_Constraints: 4
 --- !u!61 &9117128348835321587
@@ -235,7 +233,7 @@ BoxCollider2D:
   serializedVersion: 2
   m_Size: {x: 0.73, y: 1.2}
   m_EdgeRadius: 0
---- !u!1 &7087049454815086010
+--- !u!1 &8613082040857381092
 GameObject:
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   m_CorrespondingSourceObject: {fileID: 0}
@@ -243,235 +241,52 @@ GameObject:
   m_PrefabAsset: {fileID: 0}
   serializedVersion: 6
   m_Component:
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-  - component: {fileID: 1011138383611117998}
-  - component: {fileID: 2724002377843051195}
-  m_Layer: 0
-  m_Name: WallSensor_R2
+  - component: {fileID: 5106986198484731838}
+  - component: {fileID: 2369454338099947293}
+  m_Layer: 10
+  m_Name: Sword Collider
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
---- !u!4 &7646082782773197330
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-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 0.375, y: 1.15, z: 0}
-  m_LocalScale: {x: 1, y: 1, z: 1}
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-  m_Father: {fileID: 8413529789942519730}
-  m_RootOrder: 2
-  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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diff --git a/Assets/Prefabs/Fighters/Bandit.prefab b/Assets/Prefabs/Fighters/Bandit.prefab
index c37169e..7b81946 100644
--- a/Assets/Prefabs/Fighters/Bandit.prefab
+++ b/Assets/Prefabs/Fighters/Bandit.prefab
@@ -14,7 +14,7 @@ GameObject:
   - component: {fileID: 212259381048184306}
   - component: {fileID: 50512961935941442}
   - component: {fileID: 61252362154681264}
-  m_Layer: 0
+  m_Layer: 9
   m_Name: Bandit
   m_TagString: Enemy
   m_Icon: {fileID: 0}
@@ -33,6 +33,7 @@ Transform:
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children:
   - {fileID: 4269114208525818}
+  - {fileID: 4068702172619718228}
   m_Father: {fileID: 0}
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -53,8 +54,8 @@ MonoBehaviour:
   baseAttackDamage: 10
   baseArmor: 1
   currentHealth: 100
-  playerNearDistance: 3.75
   playerDistanceToAttack: 1.25
+  playerNearDistance: 3.75
 --- !u!95 &95346456782871180
 Animator:
   serializedVersion: 3
@@ -143,7 +144,7 @@ Rigidbody2D:
   m_GravityScale: 1
   m_Material: {fileID: 0}
   m_Interpolate: 0
-  m_SleepingMode: 1
+  m_SleepingMode: 0
   m_CollisionDetection: 0
   m_Constraints: 4
 --- !u!61 &61252362154681264
@@ -183,7 +184,7 @@ GameObject:
   - component: {fileID: 4269114208525818}
   - component: {fileID: 114926350374723154}
   - component: {fileID: 61368513597639598}
-  m_Layer: 0
+  m_Layer: 8
   m_Name: GroundSensor
   m_TagString: Player
   m_Icon: {fileID: 0}
@@ -242,3 +243,60 @@ BoxCollider2D:
   serializedVersion: 2
   m_Size: {x: 0.16, y: 0.03}
   m_EdgeRadius: 0
+--- !u!1 &2027188061190139354
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 4068702172619718228}
+  - component: {fileID: 2581621478704734931}
+  m_Layer: 10
+  m_Name: Sword Collider
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 0
+--- !u!4 &4068702172619718228
+Transform:
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+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 2027188061190139354}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+  m_LocalPosition: {x: -0.509, y: 0.915, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 4805181885227780}
+  m_RootOrder: 1
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!61 &2581621478704734931
+BoxCollider2D:
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+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
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+    pivot: {x: 0, y: 0}
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+    newSize: {x: 0, y: 0}
+    adaptiveTilingThreshold: 0
+    drawMode: 0
+    adaptiveTiling: 0
+  m_AutoTiling: 0
+  serializedVersion: 2
+  m_Size: {x: 0.55, y: 0.75}
+  m_EdgeRadius: 0
diff --git a/Assets/Prefabs/Fighters/Tank.prefab b/Assets/Prefabs/Fighters/Tank.prefab
index a4646e0..bb19629 100644
--- a/Assets/Prefabs/Fighters/Tank.prefab
+++ b/Assets/Prefabs/Fighters/Tank.prefab
@@ -11,7 +11,7 @@ GameObject:
   - component: {fileID: 4532010589869964}
   - component: {fileID: 114204724084870448}
   - component: {fileID: 61751993304262736}
-  m_Layer: 0
+  m_Layer: 8
   m_Name: GroundSensor
   m_TagString: Player
   m_Icon: {fileID: 0}
@@ -103,6 +103,7 @@ Transform:
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children:
   - {fileID: 4532010589869964}
+  - {fileID: 7400179465404256056}
   m_Father: {fileID: 0}
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -123,8 +124,8 @@ MonoBehaviour:
   baseAttackDamage: 10
   baseArmor: 1
   currentHealth: 100
-  playerNearDistance: 3.75
   playerDistanceToAttack: 1.25
+  playerNearDistance: 3.75
 --- !u!95 &95734438044755836
 Animator:
   serializedVersion: 3
@@ -213,7 +214,7 @@ Rigidbody2D:
   m_GravityScale: 1
   m_Material: {fileID: 0}
   m_Interpolate: 0
-  m_SleepingMode: 1
+  m_SleepingMode: 0
   m_CollisionDetection: 0
   m_Constraints: 4
 --- !u!61 &61346583712760016
@@ -242,3 +243,60 @@ BoxCollider2D:
   serializedVersion: 2
   m_Size: {x: 0.8, y: 1.2}
   m_EdgeRadius: 0
+--- !u!1 &3679663780537613636
+GameObject:
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+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 7400179465404256056}
+  - component: {fileID: 2341786342133006739}
+  m_Layer: 10
+  m_Name: Sword Collider
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 0
+--- !u!4 &7400179465404256056
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+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+  m_LocalPosition: {x: -0.509, y: 0.915, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
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+  m_Father: {fileID: 4588935210562790}
+  m_RootOrder: 1
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!61 &2341786342133006739
+BoxCollider2D:
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+    pivot: {x: 0, y: 0}
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+    newSize: {x: 0, y: 0}
+    adaptiveTilingThreshold: 0
+    drawMode: 0
+    adaptiveTiling: 0
+  m_AutoTiling: 0
+  serializedVersion: 2
+  m_Size: {x: 0.55, y: 0.75}
+  m_EdgeRadius: 0
diff --git a/Assets/Scripts/Fighters/AntiPlayer.cs b/Assets/Scripts/Fighters/AntiPlayer.cs
index c1388b3..351e2a2 100644
--- a/Assets/Scripts/Fighters/AntiPlayer.cs
+++ b/Assets/Scripts/Fighters/AntiPlayer.cs
@@ -16,12 +16,16 @@ public class AntiPlayer : Fighter, IFighterCallback
     protected override void Awake()
     {
         base.Awake();
+        fighterType = FighterTypes.ANTI_PLAYER;
+        opponentTag = "Enemy";
         // TODO Eventually, the player will be able to place enemies _after_ the AntiPlayer has been created.
         // Idea: Create a global GameManager-like class where scripts can register an IGameState callback,
         // which has a `OnRoundStart()` callback.
         foreach (var enemy in GameObject.FindGameObjectsWithTag("Enemy"))
         {
-            enemies.Add(enemy.GetComponent<Fighter>());
+            var fighter = enemy.GetComponent<Fighter>();
+            fighter.callbacks.Add(this);
+            enemies.Add(fighter);
         }
         CalculateClosestEnemy();
         animator.SetBool("Grounded", true);
@@ -36,7 +40,12 @@ public class AntiPlayer : Fighter, IFighterCallback
         }
 
         var vectorToNextEnemy = currentTargetEnemy.transform.position - transform.position;
-        spriteRenderer.flipX = vectorToNextEnemy.x < 0;
+        var scale = transform.localScale;
+        // Always face the target Enemy
+        scale.x = vectorToNextEnemy.x < 0 ? -initalScale.x : initalScale.x;
+        transform.localScale = scale;
+
+        // Run towards target enemy if too far away
         if (Mathf.Abs(vectorToNextEnemy.x) > maxDistanceToEnemy)
         {
             animator.SetInteger("AnimState", 1); // Run
diff --git a/Assets/Scripts/Fighters/Enemy.cs b/Assets/Scripts/Fighters/Enemy.cs
index 242275f..79f775e 100644
--- a/Assets/Scripts/Fighters/Enemy.cs
+++ b/Assets/Scripts/Fighters/Enemy.cs
@@ -5,7 +5,7 @@ using UnityEngine;
 public abstract class Enemy : Fighter
 {
 
-    [SerializeField, Tooltip("How close the AntiPlayer has to be in order for this Bandit to start attacking")]
+    [SerializeField, Tooltip("How close the AntiPlayer has to be in order for this Enemy to start attacking")]
     protected float playerDistanceToAttack = 1.25f;
 
     protected GameObject antiPlayer;
@@ -14,13 +14,16 @@ public abstract class Enemy : Fighter
     {
         base.Awake();
         antiPlayer = GameObject.FindGameObjectWithTag("AntiPlayer");
+        opponentTag = antiPlayer.tag;
     }
 
     protected override void Update()
     {
         base.Update();
         // Always face the AntiPlayer
-        spriteRenderer.flipX = transform.position.x < antiPlayer.transform.position.x;
+        var scale = transform.localScale;
+        scale.x = transform.position.x < antiPlayer.transform.position.x ? -initalScale.x : initalScale.x;
+        transform.localScale = scale;
     }
 
     protected override bool CanAttack()
diff --git a/Assets/Scripts/Fighters/Fighter.cs b/Assets/Scripts/Fighters/Fighter.cs
index fdfd8d9..f347de9 100644
--- a/Assets/Scripts/Fighters/Fighter.cs
+++ b/Assets/Scripts/Fighters/Fighter.cs
@@ -25,6 +25,11 @@ public abstract class Fighter : MonoBehaviour
     protected SpriteRenderer spriteRenderer;
     protected bool alive { get => currentHealth > 0; }
     protected FighterTypes fighterType;
+    protected string opponentTag;
+
+    protected Vector3 initalScale;
+    protected Vector3 initalPosition;
+
     protected abstract bool CanAttack();
     protected abstract void Attack();
 
@@ -36,6 +41,8 @@ public abstract class Fighter : MonoBehaviour
         rigidbody = GetComponent<Rigidbody2D>();
         spriteRenderer = GetComponent<SpriteRenderer>();
         fighterType = FighterTypes.ENEMY;
+        initalPosition = transform.position;
+        initalScale = transform.localScale;
     }
 
     protected virtual void Start()
@@ -76,8 +83,6 @@ public abstract class Fighter : MonoBehaviour
         {
             animator.SetTrigger("Death");
             callbacks.ForEach(c => c.OnFighterDeath(this));
-            // TODO (Depending on the death animation) only destroy on round end so that corpses stay on the ground
-            // Destroy(gameObject);
         }
         else
         {
@@ -90,10 +95,12 @@ public abstract class Fighter : MonoBehaviour
         return StatsManager.instance.fighterStats[fighterType];
     }
 
-    // TODO Move to new common Enemy subclass which also has reference to AnitPlayer
     void OnTriggerEnter2D(Collider2D other)
     {
-        if (other.CompareTag("AntiPlayer"))
+#if false
+        Debug.Log(string.Format("'{0}' (tag '{1}') collided with '{2}' (tag '{3}') in parent '{4}' (tag '{5}')", name, tag, other.name, other.tag, other.transform.parent ? other.transform.parent.name : null, other.transform.parent ? other.transform.parent.tag : null));
+#endif
+        if (other.CompareTag(opponentTag))
         {
             var damageToDeal = Mathf.RoundToInt(baseAttackDamage * GetStats().damageMultiplier);
             other.GetComponent<Fighter>().DealDamage(damageToDeal);
diff --git a/ProjectSettings/Physics2DSettings.asset b/ProjectSettings/Physics2DSettings.asset
index b143805..f679aec 100644
--- a/ProjectSettings/Physics2DSettings.asset
+++ b/ProjectSettings/Physics2DSettings.asset
@@ -53,4 +53,4 @@ Physics2DSettings:
   m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
   m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
   m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
-  m_LayerCollisionMatrix: ffffefffffffefffffffefffffffffffffffefffffffefffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffc8ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
+  m_LayerCollisionMatrix: fffbeffffffbeffffffbeffffffffffffffbeffffffbeffffffffffffffffffffffdfffffffeefffc8ffefffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffc8f9ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index 00a4a98..703509c 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -6,6 +6,7 @@ TagManager:
   tags:
   - AntiPlayer
   - Enemy
+  - Weapon
   layers:
   - Default
   - TransparentFX
@@ -15,9 +16,9 @@ TagManager:
   - UI
   - 
   - 
-  - 
-  - 
-  - 
+  - Ground Sensor
+  - Fighter
+  - Weapon
   - 
   - 
   - 
-- 
GitLab