diff --git a/Assets/Scenes/Forest.unity b/Assets/Scenes/Forest.unity
index 822040a8d6e70315818cf8f3f5bc2acd6f2c1662..528c8a9d8f8005f869b33fa4407dd3e7ef27ffde 100644
--- a/Assets/Scenes/Forest.unity
+++ b/Assets/Scenes/Forest.unity
@@ -3362,7 +3362,7 @@ MonoBehaviour:
       m_Calls:
       - m_Target: {fileID: 579686565}
         m_TargetAssemblyTypeName: RoundController, Assembly-CSharp
-        m_MethodName: SetGameSpeed
+        m_MethodName: SetRoundSpeed
         m_Mode: 0
         m_Arguments:
           m_ObjectArgument: {fileID: 0}
diff --git a/Assets/Scripts/RoundController.cs b/Assets/Scripts/RoundController.cs
index 387210144fcf1ba92491cd637d2571c76faa597b..9fa186f303f86276a86166827ad89c8489e7bbe7 100644
--- a/Assets/Scripts/RoundController.cs
+++ b/Assets/Scripts/RoundController.cs
@@ -22,6 +22,7 @@ public class RoundController : MonoBehaviour, IFighterCallback
 
     BaseCameraController cameraController;
     int aliveEnemiesCount = 0;
+    float targetRoundGameSpeed = 1f;
 
     public void StartRound()
     {
@@ -30,7 +31,7 @@ public class RoundController : MonoBehaviour, IFighterCallback
             return;
         }
         roundRunning = true;
-        SetGameSpeed(1f);
+        SetCurrentGameSpeed(targetRoundGameSpeed);
         roundCallbacks.ForEach(c => c.OnRoundStart());
 
         aliveEnemiesCount = 0;
@@ -50,7 +51,7 @@ public class RoundController : MonoBehaviour, IFighterCallback
             return;
         }
         roundRunning = false;
-        SetGameSpeed(1f);
+        SetCurrentGameSpeed(1f);
         roundCallbacks.ForEach(c => c.OnRoundEnd());
     }
 
@@ -66,11 +67,16 @@ public class RoundController : MonoBehaviour, IFighterCallback
         }
     }
 
-    public void SetGameSpeed(float multiplier)
+    public void SetCurrentGameSpeed(float multiplier)
     {
         Time.timeScale = multiplier;
     }
 
+    public void SetRoundSpeed(float multiplier)
+    {
+        targetRoundGameSpeed = multiplier;
+    }
+
     void Awake()
     {
         if (instance == null)
@@ -97,7 +103,7 @@ public class RoundController : MonoBehaviour, IFighterCallback
         {
             // Slowmo-zoom to last dying Figher
             var targetGameSpeed = 0.2f;
-            SetGameSpeed(targetGameSpeed);
+            SetCurrentGameSpeed(targetGameSpeed);
             cameraController.AnimateToPosition(fighter.transform.position + new Vector3(0f, 0.75f), 1.5f, 0.125f * targetGameSpeed);
             Invoke(nameof(StopRoundAfterDeath), targetGameSpeed * restartDelayAfterLastFighterDeath);
         }