From 27afe738f658ae69eaec504970a27b0e1a491ead Mon Sep 17 00:00:00 2001 From: Adrian Paschkowski <git@wasdennnoch.me> Date: Sat, 17 Apr 2021 14:07:14 +0200 Subject: [PATCH] Resurrect dead Enemies on round loss --- Assets/Scripts/Fighters/Enemy.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/Fighters/Enemy.cs b/Assets/Scripts/Fighters/Enemy.cs index d783b26..25a4bd7 100644 --- a/Assets/Scripts/Fighters/Enemy.cs +++ b/Assets/Scripts/Fighters/Enemy.cs @@ -49,8 +49,8 @@ public abstract class Enemy : Fighter public override void OnRoundEnd(bool won) { - // Only run this when a round was actually running; OnRoundEnd is also called in the initialization phase. - if (roundRunning && !alive) + // Destroy all dead Enemies after a successful round + if (won && !alive) { Destroy(gameObject); return; -- GitLab