diff --git a/Assets/Prefabs/Fighters/AntiPlayer.prefab b/Assets/Prefabs/Fighters/AntiPlayer.prefab
index bbe8e9ba9c29fec14204283ecc7ac845c35c28ed..9213920c4f195ff6c04168af6426ce12eb00b813 100644
--- a/Assets/Prefabs/Fighters/AntiPlayer.prefab
+++ b/Assets/Prefabs/Fighters/AntiPlayer.prefab
@@ -111,11 +111,9 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   baseHealth: 100
-  baseAttackSpeed: 1
+  baseAttackSpeed: 2.2
   baseAttackDamage: 10
   baseArmor: 1
-  maxHealth: 100
-  currentHealth: 100
   maxDistanceToEnemy: 1
   movementSpeed: 4
   delayUntilNextTarget: 0.3
diff --git a/Assets/Prefabs/Fighters/Bandit.prefab b/Assets/Prefabs/Fighters/Bandit.prefab
index ada3cc7409ac2dae6e1deb93d9465c260c89da5e..afc44b9972faf46570d327b61c626e7b7134cd83 100644
--- a/Assets/Prefabs/Fighters/Bandit.prefab
+++ b/Assets/Prefabs/Fighters/Bandit.prefab
@@ -51,13 +51,11 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   baseHealth: 100
-  baseAttackSpeed: 1
+  baseAttackSpeed: 4
   baseAttackDamage: 10
   baseArmor: 1
-  maxHealth: 100
-  currentHealth: 100
   playerDistanceToAttack: 1.25
-  playerNearDistance: 3.75
+  playerNearDistance: 4
 --- !u!95 &95346456782871180
 Animator:
   serializedVersion: 3
diff --git a/Assets/Scripts/Fighters/AntiPlayer.cs b/Assets/Scripts/Fighters/AntiPlayer.cs
index 3dd96f4c4049c71d08fb2cf089f2332bd9aeb2d2..e159efec3860a76a01079f6e000b6c1de51db5d7 100644
--- a/Assets/Scripts/Fighters/AntiPlayer.cs
+++ b/Assets/Scripts/Fighters/AntiPlayer.cs
@@ -73,7 +73,7 @@ public class AntiPlayer : Fighter, IFighterCallback
     public override int DealDamage(int dmg)
     {
         var actualDamage = base.DealDamage(dmg);
-        StatsManager.instance.ModifyMana((int)(actualDamage * StatsManager.instance.manaReceiveMultiplier));
+        StatsManager.instance.AddDamageBasedMana(actualDamage, !alive);
         return actualDamage;
     }
 
diff --git a/Assets/Scripts/Fighters/Fighter.cs b/Assets/Scripts/Fighters/Fighter.cs
index 55ec6139867d4011a48cd43509eb95e276a4e9a0..1cf8e2c30414c723f954c493fdec5a688fdca553 100644
--- a/Assets/Scripts/Fighters/Fighter.cs
+++ b/Assets/Scripts/Fighters/Fighter.cs
@@ -19,8 +19,8 @@ public abstract class Fighter : MonoBehaviour, IRoundCallback
 
     public List<IFighterCallback> callbacks = new List<IFighterCallback>();
 
-    [SerializeField] protected int maxHealth = 100; // Dynamically valculated based on upgrades
-    [SerializeField] protected int currentHealth = 100;
+    protected int maxHealth = 100; // Dynamically valculated based on upgrades
+    protected int currentHealth = 100;
     protected float currentHealthPercentage { get => (float) currentHealth / maxHealth; }
     protected Animator animator;
     protected new Rigidbody2D rigidbody;
diff --git a/Assets/Scripts/StatsManager.cs b/Assets/Scripts/StatsManager.cs
index b83e9927a1deb6e9ef2ba25a72f7c632a5e010d7..6ecacf6c0a5ff0ce749be85199c98d788c9037bc 100644
--- a/Assets/Scripts/StatsManager.cs
+++ b/Assets/Scripts/StatsManager.cs
@@ -53,7 +53,10 @@ public class StatsManager : MonoBehaviour
     public static StatsManager instance { get; private set; }
 
     [SerializeField] int currentMana;
-    public float manaReceiveMultiplier;
+    [SerializeField, Tooltip("When the AntiPlayer receives damage, how much of that damage is converted to Mana")]
+    float antiPlayerDamageManaMultiplier = 100f;
+    [SerializeField, Tooltip("When the AntiPlayer dies, how much mana to give")]
+    int antiPlayerDeathMana = 1000;
     [SerializeField] List<Upgrade> availableUpgrades;
 
     // The currently active statistics for each fighter type
@@ -107,6 +110,19 @@ public class StatsManager : MonoBehaviour
         return currentMana + delta >= 0;
     }
 
+    // Adds Mana based on the amount of damage the AntiPlayer has taken
+    public void AddDamageBasedMana(int damage, bool death = false)
+    {
+        if (death)
+        {
+            ModifyMana(antiPlayerDeathMana);
+        }
+        else
+        {
+            ModifyMana((int)(damage * antiPlayerDamageManaMultiplier));
+        }
+    }
+
     void RecalculateStatMultipliers()
     {
         var enemyStats = fighterStats[FighterTypes.ENEMY];