From 66a72627ffc3d55949cf47780d2b7e7662f9db8d Mon Sep 17 00:00:00 2001
From: Adrian Paschkowski <git@wasdennnoch.me>
Date: Fri, 16 Apr 2021 13:49:04 +0200
Subject: [PATCH] Properly set time scale during active round

---
 Assets/Scripts/RoundController.cs | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/Assets/Scripts/RoundController.cs b/Assets/Scripts/RoundController.cs
index 2bedf01..bda112d 100644
--- a/Assets/Scripts/RoundController.cs
+++ b/Assets/Scripts/RoundController.cs
@@ -76,6 +76,10 @@ public class RoundController : MonoBehaviour, IFighterCallback
     public void SetRoundSpeed(float multiplier)
     {
         targetRoundGameSpeed = multiplier;
+        if (roundRunning && !inRoundEndAnimation)
+        {
+            SetCurrentGameSpeed(multiplier);
+        }
     }
 
     void Awake()
-- 
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