From 66a72627ffc3d55949cf47780d2b7e7662f9db8d Mon Sep 17 00:00:00 2001 From: Adrian Paschkowski <git@wasdennnoch.me> Date: Fri, 16 Apr 2021 13:49:04 +0200 Subject: [PATCH] Properly set time scale during active round --- Assets/Scripts/RoundController.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Assets/Scripts/RoundController.cs b/Assets/Scripts/RoundController.cs index 2bedf01..bda112d 100644 --- a/Assets/Scripts/RoundController.cs +++ b/Assets/Scripts/RoundController.cs @@ -76,6 +76,10 @@ public class RoundController : MonoBehaviour, IFighterCallback public void SetRoundSpeed(float multiplier) { targetRoundGameSpeed = multiplier; + if (roundRunning && !inRoundEndAnimation) + { + SetCurrentGameSpeed(multiplier); + } } void Awake() -- GitLab