From 6a2646bc02c61811d91e3fbfd10fbbd710eaf722 Mon Sep 17 00:00:00 2001
From: Adrian Paschkowski <git@wasdennnoch.me>
Date: Sun, 11 Apr 2021 18:36:41 +0200
Subject: [PATCH] Adjust interpolator cutoff threshold, fix edge debug draw

---
 Assets/Scripts/BaseCameraController.cs | 6 +++++-
 Assets/Scripts/utils/Interpolator.cs   | 2 +-
 2 files changed, 6 insertions(+), 2 deletions(-)

diff --git a/Assets/Scripts/BaseCameraController.cs b/Assets/Scripts/BaseCameraController.cs
index 9138d25..195f4bd 100644
--- a/Assets/Scripts/BaseCameraController.cs
+++ b/Assets/Scripts/BaseCameraController.cs
@@ -81,7 +81,6 @@ public class BaseCameraController : MonoBehaviour
         // Disable collider while there is an ongoing animation
         collider.enabled = !HasOverriddenOnterpolators();
 
-        mouseMovementEdges.DrawDebug(!IsUserControlEnabled() ? Color.yellow : waitForMouseOutsideEdges ? Color.red : Color.green);
         if (IsUserControlEnabled())
         {
             // Keyboard input
@@ -101,6 +100,7 @@ public class BaseCameraController : MonoBehaviour
             // Mouse input
             var mouseViewportPos = camera.ScreenToViewportPoint(Input.mousePosition);
             var mouseInputVector = mouseMovementEdges.GetOutOfBoundsDirection(mouseViewportPos);
+            mouseMovementEdges.DrawDebug(waitForMouseOutsideEdges ? Color.red : Color.green);
             if (waitForMouseOutsideEdges && mouseInputVector.magnitude == 0)
             {
                 // If mouse input was disabled and mouse left edge zone, re-enable mouse input
@@ -120,6 +120,10 @@ public class BaseCameraController : MonoBehaviour
                 zoomInterpolator.targetValue += inputZoomDelta;
             }
         }
+        else
+        {
+            mouseMovementEdges.DrawDebug(Color.yellow);
+        }
 
         // Always interpolate zoom as that might be animted without user input enabled
         if (zoomInterpolator.running)
diff --git a/Assets/Scripts/utils/Interpolator.cs b/Assets/Scripts/utils/Interpolator.cs
index bfbb243..dd2238a 100644
--- a/Assets/Scripts/utils/Interpolator.cs
+++ b/Assets/Scripts/utils/Interpolator.cs
@@ -53,7 +53,7 @@ public class Interpolator
         if (running)
         {
             currentValue = Mathf.SmoothDamp(currentValue, _targetValue, ref velocity, duration);
-            if (Mathf.Abs(velocity) < 0.01f)
+            if (Mathf.Abs(velocity) < 0.0025f)
             {
                 running = false;
                 currentValue = targetValue;
-- 
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