diff --git a/Assets/Scripts/Fighters/Bandit.cs b/Assets/Scripts/Fighters/Bandit.cs
index c475d06e95d466aff251275f06bdc87613c1a570..c5a797973a05d21ab28a4f0527bd361f1b79a9c4 100644
--- a/Assets/Scripts/Fighters/Bandit.cs
+++ b/Assets/Scripts/Fighters/Bandit.cs
@@ -25,7 +25,6 @@ public class Bandit : Enemy
         {
             animator.SetInteger("AnimState", 0); // Idle
         }
-        // animator.SetInteger("AnimState", 2); // Run
     }
 
 }
diff --git a/Assets/Scripts/Fighters/Enemy.cs b/Assets/Scripts/Fighters/Enemy.cs
index 88d15125f05e2a4d9f60962819c9a7e8f457ee96..469378cc2f4f92c18578f4fba0df552bf8fd84ce 100644
--- a/Assets/Scripts/Fighters/Enemy.cs
+++ b/Assets/Scripts/Fighters/Enemy.cs
@@ -39,6 +39,12 @@ public abstract class Enemy : Fighter
         animator.SetTrigger("Attack");
     }
 
+    public override void OnRoundStart()
+    {
+        base.OnRoundStart();
+        animator.ResetTrigger("Attack");
+    }
+
     protected float GetDistanceToAntiPlayer()
     {
         return Vector3.Distance(transform.position, antiPlayer.transform.position);