diff --git a/Assets/Scripts/Fighters/Bandit.cs b/Assets/Scripts/Fighters/Bandit.cs index c475d06e95d466aff251275f06bdc87613c1a570..c5a797973a05d21ab28a4f0527bd361f1b79a9c4 100644 --- a/Assets/Scripts/Fighters/Bandit.cs +++ b/Assets/Scripts/Fighters/Bandit.cs @@ -25,7 +25,6 @@ public class Bandit : Enemy { animator.SetInteger("AnimState", 0); // Idle } - // animator.SetInteger("AnimState", 2); // Run } } diff --git a/Assets/Scripts/Fighters/Enemy.cs b/Assets/Scripts/Fighters/Enemy.cs index 88d15125f05e2a4d9f60962819c9a7e8f457ee96..469378cc2f4f92c18578f4fba0df552bf8fd84ce 100644 --- a/Assets/Scripts/Fighters/Enemy.cs +++ b/Assets/Scripts/Fighters/Enemy.cs @@ -39,6 +39,12 @@ public abstract class Enemy : Fighter animator.SetTrigger("Attack"); } + public override void OnRoundStart() + { + base.OnRoundStart(); + animator.ResetTrigger("Attack"); + } + protected float GetDistanceToAntiPlayer() { return Vector3.Distance(transform.position, antiPlayer.transform.position);