From 6fb52b7ca7f68d8245b667f9edc90f263dad8e27 Mon Sep 17 00:00:00 2001 From: Adrian Paschkowski <git@wasdennnoch.me> Date: Thu, 15 Apr 2021 18:36:12 +0200 Subject: [PATCH] Fix stats multipliers not saving --- Assets/Scripts/StatsManager.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/Assets/Scripts/StatsManager.cs b/Assets/Scripts/StatsManager.cs index 743cae1..b83e992 100644 --- a/Assets/Scripts/StatsManager.cs +++ b/Assets/Scripts/StatsManager.cs @@ -113,6 +113,7 @@ public class StatsManager : MonoBehaviour enemyStats.healthMultiplier = upgrades[UpgradeTypes.ENEMY_HEALTH].GetTotalEffectMultiplier(); enemyStats.damageMultiplier = upgrades[UpgradeTypes.ENEMY_DAMAGE].GetTotalEffectMultiplier(); enemyStats.armorMultiplier = upgrades[UpgradeTypes.ENEMY_ARMOR].GetTotalEffectMultiplier(); + fighterStats[FighterTypes.ENEMY] = enemyStats; } public float GetTotalEffectMultiplier(UpgradeTypes type) -- GitLab