From 6fb52b7ca7f68d8245b667f9edc90f263dad8e27 Mon Sep 17 00:00:00 2001
From: Adrian Paschkowski <git@wasdennnoch.me>
Date: Thu, 15 Apr 2021 18:36:12 +0200
Subject: [PATCH] Fix stats multipliers not saving

---
 Assets/Scripts/StatsManager.cs | 1 +
 1 file changed, 1 insertion(+)

diff --git a/Assets/Scripts/StatsManager.cs b/Assets/Scripts/StatsManager.cs
index 743cae1..b83e992 100644
--- a/Assets/Scripts/StatsManager.cs
+++ b/Assets/Scripts/StatsManager.cs
@@ -113,6 +113,7 @@ public class StatsManager : MonoBehaviour
         enemyStats.healthMultiplier = upgrades[UpgradeTypes.ENEMY_HEALTH].GetTotalEffectMultiplier();
         enemyStats.damageMultiplier = upgrades[UpgradeTypes.ENEMY_DAMAGE].GetTotalEffectMultiplier();
         enemyStats.armorMultiplier = upgrades[UpgradeTypes.ENEMY_ARMOR].GetTotalEffectMultiplier();
+        fighterStats[FighterTypes.ENEMY] = enemyStats;
     }
 
     public float GetTotalEffectMultiplier(UpgradeTypes type)
-- 
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