From 7ab5c74152dccb842c145bddffba43277f2650c9 Mon Sep 17 00:00:00 2001 From: Adrian Paschkowski <git@wasdennnoch.me> Date: Thu, 15 Apr 2021 19:26:18 +0200 Subject: [PATCH] RoundController: Move cam to initial position on restart --- Assets/Scripts/RoundController.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/Assets/Scripts/RoundController.cs b/Assets/Scripts/RoundController.cs index 205a286..3872101 100644 --- a/Assets/Scripts/RoundController.cs +++ b/Assets/Scripts/RoundController.cs @@ -99,8 +99,14 @@ public class RoundController : MonoBehaviour, IFighterCallback var targetGameSpeed = 0.2f; SetGameSpeed(targetGameSpeed); cameraController.AnimateToPosition(fighter.transform.position + new Vector3(0f, 0.75f), 1.5f, 0.125f * targetGameSpeed); - Invoke(nameof(StopRound), targetGameSpeed * restartDelayAfterLastFighterDeath); + Invoke(nameof(StopRoundAfterDeath), targetGameSpeed * restartDelayAfterLastFighterDeath); } } + void StopRoundAfterDeath() + { + StopRound(); + cameraController.AnimateToPosition(new Vector3(0, 0, 0), 5f, 0.15f); + } + } -- GitLab