diff --git a/Assets/Scenes/Introduction.unity b/Assets/Scenes/Introduction.unity
index 71f44a079d16a547e8488939eb16822f8f09b345..0bd89a8f70de50704dc6159acfbd77fa38d76ca7 100644
--- a/Assets/Scenes/Introduction.unity
+++ b/Assets/Scenes/Introduction.unity
@@ -205,7 +205,19 @@ MonoBehaviour:
   m_TargetGraphic: {fileID: 316770849}
   m_OnClick:
     m_PersistentCalls:
-      m_Calls: []
+      m_Calls:
+      - m_Target: {fileID: 1712659868}
+        m_TargetAssemblyTypeName: StoryController, Assembly-CSharp
+        m_MethodName: OnButtonClick
+        m_Mode: 1
+        m_Arguments:
+          m_ObjectArgument: {fileID: 0}
+          m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+          m_IntArgument: 0
+          m_FloatArgument: 0
+          m_StringArgument: 
+          m_BoolArgument: 0
+        m_CallState: 2
 --- !u!114 &316770849
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -834,4 +846,6 @@ MonoBehaviour:
   storyText: {fileID: 608348171}
   buttonText: {fileID: 1051284165}
   mostAwesomeStoryEver:
-  - ' '
+  - "[Hier guten Namen einf\xFCgen]"
+  - "Wieder und wieder hat uns der Held gedem\xFCtigt und get\xF6tet."
+  - "Doch damit ist jetzt schluss! Wir werden zur\xFCckschlagen und ihn vernichten"
diff --git a/Assets/Scripts/UI/StoryController.cs b/Assets/Scripts/UI/StoryController.cs
index adb849f7c20f760ca1fb9722a0e22d4b582f8a6f..a6579204d12373647d58cbc5a8077e86e97095b1 100644
--- a/Assets/Scripts/UI/StoryController.cs
+++ b/Assets/Scripts/UI/StoryController.cs
@@ -13,7 +13,7 @@ public class StoryController : MonoBehaviour
     void Start()
     {
         activeTextIndex = 0;
-        listLength = mostAwesomeStoryEver.Count;
+        listLength = mostAwesomeStoryEver.Count -1;
         storyText.text = mostAwesomeStoryEver[0];
     }
     
@@ -23,9 +23,10 @@ public class StoryController : MonoBehaviour
         {
             buttonText.text = "Start the Game";
         }
-        else if (++activeTextIndex > listLength)
+        else if (activeTextIndex > listLength)
         {
             SceneLoader.instance.LoadScene("Forest");
+            return;
         }
 
         storyText.text = mostAwesomeStoryEver[activeTextIndex];