diff --git a/Assets/Scenes/Forest.unity b/Assets/Scenes/Forest.unity
index 4983803023d6a2fbed438479255186c24b390a92..d808a609a1154712af9e168a4c33bb5c4d714d2a 100644
--- a/Assets/Scenes/Forest.unity
+++ b/Assets/Scenes/Forest.unity
@@ -1088,7 +1088,7 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   m_Material: {fileID: 0}
-  m_Color: {r: 0.030816197, g: 0.9150943, b: 0, a: 1}
+  m_Color: {r: 0.56078434, g: 1, b: 0, a: 1}
   m_RaycastTarget: 1
   m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
   m_Maskable: 1
@@ -1127,6 +1127,8 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   stopSprite: {fileID: 21300000, guid: f050b492e03119344b04cf01a3486662, type: 3}
   startSprite: {fileID: 21300000, guid: d42cfe7bed8439c439378d1a7e76f4e3, type: 3}
+  stopColor: {r: 1, g: 0.15016605, b: 0, a: 1}
+  startColor: {r: 0.56052005, g: 1, b: 0, a: 1}
 --- !u!1 &753700734
 GameObject:
   m_ObjectHideFlags: 0
diff --git a/Assets/Scripts/UI/RoundControllerButton.cs b/Assets/Scripts/UI/RoundControllerButton.cs
index 22c154096d36ab7a14616c2c3ccabbe0b9a47b57..da86980432107c754a1a21d0be0b6cc90043b641 100644
--- a/Assets/Scripts/UI/RoundControllerButton.cs
+++ b/Assets/Scripts/UI/RoundControllerButton.cs
@@ -7,6 +7,7 @@ public class RoundControllerButton : MonoBehaviour, IRoundCallback
 {
 
     [SerializeField] Sprite stopSprite, startSprite;
+    [SerializeField] Color stopColor = Color.red, startColor = Color.green;
 
     Button button;
 
@@ -17,17 +18,19 @@ public class RoundControllerButton : MonoBehaviour, IRoundCallback
             RoundController.instance.ToggleRound();
         });
         RoundController.instance.roundCallbacks.Add(this);
+        OnRoundEnd();
     }
 
     public void OnRoundEnd()
     {
         button.image.sprite = startSprite;
-        button.image.color = Color.green;
+        button.image.color = startColor;
     }
 
     public void OnRoundStart()
     {
         button.image.sprite = stopSprite;
-        button.image.color = Color.red;
+        button.image.color = stopColor;
     }
+
 }