using UnityEngine; public class Bandit : Enemy { [SerializeField, Tooltip("When the AntiPlayer is closer than this value, change to a combat idle anim")] float playerNearDistance = 3.75f; protected override void Awake() { base.Awake(); animator.SetBool("Grounded", true); } protected override void Update() { base.Update(); if (GetDistanceToAntiPlayer() < playerNearDistance) { animator.SetInteger("AnimState", 1); // Combat Idle } else { animator.SetInteger("AnimState", 0); // Idle } } }