using System.Collections; using System.Collections.Generic; using UnityEngine; public class ArrowController : MonoBehaviour { [SerializeField] float speed; public int direction; Rigidbody2D rb; void Awake() { rb = GetComponentInChildren<Rigidbody2D>(); } // Update is called once per frame void Update() { rb.velocity = transform.up * -1 * speed; } void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("AntiPlayer")) { Debug.Log("Got here"); Destroy(gameObject); } } }