Newer
Older
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
function render(_role, _roles) {
HEADER_SET(ROOM_CODE, "Lynchburg", PLAYER_NAME + ":" + _role);
if (submit_done) {
_role = role_next;
}
if (_role in _roles) {
renderRole(_roles[_role], _roles["idle"]);
return;
}
if (_role === "idle") {
//We have no role definitions yet, but the role is default idle
$("#game_content").html(ERROR_WAIT);
return;
}
//This is not good
set_error(ERROR_RENDERTARGET);
}
function renderRole(_definition, _roleIdle) {
if (_roleIdle && _definition !== _roleIdle) {
var old_css_idle = $("#game_css_idle");
if (old_css_idle) {
old_css_idle.remove();
}
if ("css" in _roleIdle) {
//Add idle css
var css = $(
"<style id='game_css_idle' type='text/css'>" +
sanitizeCSS(_roleIdle["css"]) +
"</style>"
);
$("#current_content").append(css);
}
}
var old_css = $("#game_css");
if (old_css) {
old_css.remove();
}
if ("css" in _definition) {
//Add additional css
var css = $(
"<style id='game_css' type='text/css'>" +
sanitizeCSS(_definition["css"]) +
"</style>"
);
$("#current_content").append(css);
}
var elements = _definition["elements"];
$("#game_content").html("");
var prompt = prompts[currentPrompt];
for (var index in elements) {
var element = elements[index];
var type = element["type"];
var c = element["class"];
var name = element["name"];
var value = element["value"];
if (prompt) {
for (var varname in prompt) {
while (value.indexOf("$" + varname) != -1) {
value = value.replace("$" + varname, prompt[varname]);
}
}
}
var e;
switch (type) {
case "text":
e = $("<span></span>");
e.html(value);
break;
case "input":
e = $("<input class='game_input' type='text'/>");
e.attr("placeholder", value);
if (!prompt) {
e.attr("disabled", "true");
}
break;
case "submit":
e = $(
"<input class='game_input btn btn-outline-primary' type='submit'/>"
);
console.log(e);
e.val(value);
console.log(e);
if (!prompt) {
e.attr("disabled", "true");
} else {
e.click(function (o) {
submit($(this));
});
}
break;
default:
e = $("<span>Invalid Element</span>");
break;
}
e.attr("name", name);
e.addClass(c);
var p = $("<p></p>").append(e);
$("#game_content").append(p);
}
}
function sanitizeCSS(_css) {
return _css.replace(/</g, "");
}
function submit(_button) {
var submit = {};
var inputs = {};
$("#game_content .game_input").each(function (index, element) {
element.setAttribute("disabled", "true");
switch (element.getAttribute("type")) {
case "text":
inputs[element.getAttribute("name")] = element.value.replace(
/[^0-9a-zA-Z\s]/g,
""
);
break;
}
});
submit["submit"] = _button.attr("name");
submit["inputs"] = inputs;
AJAX_JSON(URL_SUBMIT, submit, function (_code, _data) {
switch (_code) {
case 200:
currentPrompt++;
//Fall through:
case 409:
if (!prompts[currentPrompt]) {
submit_done = true;
}
render(role, roles);
break;
case 401:
case 410:
content_reload();
break;
default:
set_error(_data);
break;
}
});
}