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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public interface IRoundCallback
{
void OnRoundStart();
void OnRoundEnd();
}
public class RoundController : MonoBehaviour
{
public List<IRoundCallback> callbackObjects;
bool running = false;
[SerializeField] Sprite stopSprite, startSprite;
//gets called, when Button for Start gets pressed
public void OnStateChange(Button button)
{
if (running)
{
StopRound();
button.image.sprite = startSprite;
button.image.color = Color.green;
}
else
{
StartRound();
button.image.sprite = stopSprite;
button.image.color = Color.red;
}
running = !running;
}
void StartRound()
{
}
void StopRound()
{
}
}