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AntiPlayer.cs 314 B
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  • using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    public class AntiPlayer : Fighter
    {
    
        string[] attacks = new string[] { "Attack1", "Attack2", "Attack3" };
    
        protected override void Attack()
        {
            animator.SetTrigger(attacks[Random.Range(0, attacks.Length)]);
        }
    
    }