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ArrowController.cs 823 B
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ArrowController : MonoBehaviour, IRoundCallback
{

    [SerializeField] float speed;
    public int direction;
    Rigidbody2D rb;

    void Awake()
    {
        rb = GetComponentInChildren<Rigidbody2D>();
    }

    public void OnRoundEnd(bool won)
    {
        Destroy(gameObject);
    }

    public void OnRoundStart()
    {
        throw new System.NotImplementedException();
    }


    // Start is called before the first frame update
    void Start()
    {
        RoundController.instance.roundCallbacks.Add(this);
    }

    // Update is called once per frame
    void Update()
    {
        rb.velocity = transform.up * -1 * direction * speed;
    }

    void OnTriggerEnter2D(Collider2D other)
    {
        
    }
}