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Fighters: Add AntiPlayer movement, improve attack logic
Now immediately attacks once the Fighter can attack, instead of waiting until the next Attack tick
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- Assets/Prefabs/Fighters/AntiPlayer.prefab 1 addition, 18 deletionsAssets/Prefabs/Fighters/AntiPlayer.prefab
- Assets/Prefabs/Fighters/Bandit.prefab 0 additions, 15 deletionsAssets/Prefabs/Fighters/Bandit.prefab
- Assets/Prefabs/Fighters/Tank.prefab 0 additions, 15 deletionsAssets/Prefabs/Fighters/Tank.prefab
- Assets/Scripts/Fighters/AntiPlayer.cs 57 additions, 3 deletionsAssets/Scripts/Fighters/AntiPlayer.cs
- Assets/Scripts/Fighters/Bandit.cs 7 additions, 6 deletionsAssets/Scripts/Fighters/Bandit.cs
- Assets/Scripts/Fighters/Fighter.cs 21 additions, 8 deletionsAssets/Scripts/Fighters/Fighter.cs
- Assets/Scripts/Fighters/Tank.cs 7 additions, 6 deletionsAssets/Scripts/Fighters/Tank.cs
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