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Verified Commit 24a10035 authored by Adrian Paschkowski's avatar Adrian Paschkowski :thinking:
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Fighter: Use Static instead of Kinematic body

We're modifying transform.position a lot
parent 85bd6b46
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......@@ -165,9 +165,9 @@ public abstract class Fighter : MonoBehaviour, IRoundCallback
roundRunning = false;
animator.enabled = false;
timeSinceLastAttack = float.PositiveInfinity;
rigidbody.bodyType = RigidbodyType2D.Kinematic;
rigidbody.velocity = Vector2.zero;
rigidbody.MovePosition(initalPosition);
rigidbody.bodyType = RigidbodyType2D.Static;
transform.position = initalPosition;
transform.localScale = initalScale;
gameObject.layer = initialLayer;
spriteRenderer.sprite = initialSprite;
......
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