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Verified Commit d648dcbd authored by Adrian Paschkowski's avatar Adrian Paschkowski :thinking:
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DragDestroyController: Properly place current enemy on new handoff

parent ca5c64f8
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......@@ -27,6 +27,10 @@ public class DragDestroyController : MonoBehaviour
public void HandoffEnemy(GameObject enemy, IDragDropListener listener = null)
{
if (selectedEnemy != null)
{
PlaceSelectedEnemy();
}
selectedEnemy = enemy;
originalEnemyPosition = enemy.transform.position;
selectedEnemySprite = enemy.GetComponent<SpriteRenderer>();
......
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