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function render(_role, _roles) {
HEADER_SET(ROOM_CODE, "Lynchburg", PLAYER_NAME + ":" + _role);
if (submit_done) {
_role = role_next;
}
if (_role in _roles) {
renderRole(_roles[_role], _roles["idle"]);
return;
}
if (_role === "idle") {
//We have no role definitions yet, but the role is default idle
$("#game_content").html(ERROR_WAIT);
return;
}
//This is not good
set_error(ERROR_RENDERTARGET);
}
function renderRole(_definition, _roleIdle) {
if (_roleIdle && _definition !== _roleIdle) {
var old_css_idle = $("#game_css_idle");
if (old_css_idle) {
old_css_idle.remove();
}
if ("css" in _roleIdle) {
//Add idle css
var css = $(
"<style id='game_css_idle' type='text/css'>" +
sanitizeCSS(_roleIdle["css"]) +
"</style>"
);
$("#current_content").append(css);
}
}
var old_css = $("#game_css");
if (old_css) {
old_css.remove();
}
if ("css" in _definition) {
//Add additional css
var css = $(
"<style id='game_css' type='text/css'>" +
sanitizeCSS(_definition["css"]) +
"</style>"
);
$("#current_content").append(css);
}
var elements = _definition["elements"];
$("#game_content").html("");
var prompt = prompts[currentPrompt];
for (var index in elements) {
var element = elements[index];
var type = element["type"];
var c = element["class"];
var name = element["name"];
var value = element["value"];

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//Anzahl verfügbarer zeichen (für inputs) beträgt bei fehlender Angabe 20
var limit = element["limit"] ? element["limit"] : 20;
if (prompt) {
for (var varname in prompt) {
while (value.indexOf("$" + varname) != -1) {
value = value.replace("$" + varname, prompt[varname]);
}
}
}
var e;
switch (type) {
case "text":
e = $("<span></span>");
e.html(value);
break;
case "input":

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e = $(`<label><span class='label'>${value}</span> <span class='chars_left'>${limit}</span></label><input class='game_input' type='text'/>`);

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e.attr("maxlength", limit);
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if (!prompt) {
e.attr("disabled", "true");
}
break;
case "submit":
e = $(
"<input class='game_input btn btn-outline-primary' type='submit'/>"
);
console.log(e);
e.val(value);
console.log(e);
if (!prompt) {
e.attr("disabled", "true");
} else {
e.click(function (o) {
submit($(this));
});
}
break;
default:
e = $("<span>Invalid Element</span>");
break;
}
e.attr("name", name);
e.addClass(c);
var p = $("<p></p>").append(e);
$("#game_content").append(p);

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//Wenn neue Zeichen in ein input eingetippt werden
$('.game_input').keyup(function(){
//Prüfe ob das eingetippte Zeich das Limit übersteigt -> falls ja, dann aktualisiere nicht
if(this.value.length > limit){
return false;
}
//Zähle die Anzeige übriger Zeichen herunter
$(this).prev().children(".chars_left").html(limit-this.value.length)
});
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}
}
function sanitizeCSS(_css) {
return _css.replace(/</g, "");
}
function submit(_button) {
var submit = {};
var inputs = {};
$("#game_content .game_input").each(function (index, element) {
element.setAttribute("disabled", "true");
switch (element.getAttribute("type")) {
case "text":
inputs[element.getAttribute("name")] = element.value.replace(
/[^0-9a-zA-Z\s]/g,
""
);
break;
}
});
submit["submit"] = _button.attr("name");
submit["inputs"] = inputs;
AJAX_JSON(URL_SUBMIT, submit, function (_code, _data) {
switch (_code) {
case 200:
currentPrompt++;
//Fall through:
case 409:
if (!prompts[currentPrompt]) {
submit_done = true;
}
render(role, roles);
break;
case 401:
case 410:
content_reload();
break;
default:
set_error(_data);
break;
}
});
}