- Apr 15, 2021
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Adrian Paschkowski authored
Use physics layers instead of disabling physics; otherwise dead bodies might float in the sky if the Fighter was standing on top of another one.
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Adrian Paschkowski authored
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Adrian Paschkowski authored
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Adrian Paschkowski authored
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- Apr 14, 2021
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Moritz Meyerhof authored
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Moritz Meyerhof authored
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Moritz Meyerhof authored
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Adrian Paschkowski authored
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Adrian Paschkowski authored
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Moritz Meyerhof authored
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Adrian Paschkowski authored
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Adrian Paschkowski authored
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Adrian Paschkowski authored
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Moritz Meyerhof authored
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Adrian Paschkowski authored
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Adrian Paschkowski authored
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- Apr 13, 2021
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Moritz Meyerhof authored
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Adrian Paschkowski authored
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Adrian Paschkowski authored
Now immediately attacks once the Fighter can attack, instead of waiting until the next Attack tick
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Moritz Meyerhof authored
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Adrian Paschkowski authored
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Moritz Meyerhof authored
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Adrian Paschkowski authored
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Adrian Paschkowski authored
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Adrian Paschkowski authored
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Adrian Paschkowski authored
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Moritz Meyerhof authored
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Adrian Paschkowski authored
Both fighter types share the same types of stats, so de-duplicate code by using a common FighterStats struct.
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Adrian Paschkowski authored
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Moritz Meyerhof authored
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Adrian Paschkowski authored
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- Apr 12, 2021
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Moritz Meyerhof authored
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Adrian Paschkowski authored
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Moritz Meyerhof authored
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Adrian Paschkowski authored
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Adrian Paschkowski authored
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- Apr 11, 2021
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Adrian Paschkowski authored
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Adrian Paschkowski authored
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Adrian Paschkowski authored
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- Apr 10, 2021
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Adrian Paschkowski authored
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