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using UnityEngine;
public class Bandit : Enemy
{
[SerializeField, Tooltip("When the AntiPlayer is closer than this value, change to a combat idle anim")]
float playerNearDistance = 3.75f;
protected override void Awake()
{
base.Awake();
animator.SetBool("Grounded", true);
}
protected override void Update()
{
base.Update();
if (GetDistanceToAntiPlayer() < playerNearDistance)
{
animator.SetInteger("AnimState", 1); // Combat Idle
}
else
{
animator.SetInteger("AnimState", 0); // Idle
}
}
}