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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
{
[SerializeField] float speed;
public int direction;
Rigidbody2D rb;
void Awake()
{
rb = GetComponentInChildren<Rigidbody2D>();
}
// Update is called once per frame
void Update()
{
}
void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag("AntiPlayer"))
{
Debug.Log("Got here");
Destroy(gameObject);
}