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Verified Commit 6fb52b7c authored by Adrian Paschkowski's avatar Adrian Paschkowski :thinking:
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Fix stats multipliers not saving

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...@@ -113,6 +113,7 @@ public class StatsManager : MonoBehaviour ...@@ -113,6 +113,7 @@ public class StatsManager : MonoBehaviour
enemyStats.healthMultiplier = upgrades[UpgradeTypes.ENEMY_HEALTH].GetTotalEffectMultiplier(); enemyStats.healthMultiplier = upgrades[UpgradeTypes.ENEMY_HEALTH].GetTotalEffectMultiplier();
enemyStats.damageMultiplier = upgrades[UpgradeTypes.ENEMY_DAMAGE].GetTotalEffectMultiplier(); enemyStats.damageMultiplier = upgrades[UpgradeTypes.ENEMY_DAMAGE].GetTotalEffectMultiplier();
enemyStats.armorMultiplier = upgrades[UpgradeTypes.ENEMY_ARMOR].GetTotalEffectMultiplier(); enemyStats.armorMultiplier = upgrades[UpgradeTypes.ENEMY_ARMOR].GetTotalEffectMultiplier();
fighterStats[FighterTypes.ENEMY] = enemyStats;
} }
public float GetTotalEffectMultiplier(UpgradeTypes type) public float GetTotalEffectMultiplier(UpgradeTypes type)
......
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